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Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012

Hartverdrahtet - Akronyme Analogiker | 4k Revision 2012

Demoscene High-Quality Videos (Annikras)
2 HN recommenders · discussed 2012–2024
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About this video

Hartverdrahtet by Akronyme Analogiker, the winning PC 4k intro at Revision 2012. It is a realtime demo with music and fractal visuals in 4096 bytes.

Why it appears in the archive

Cited as a showcase of what fits in 4k, in discussions of code size limits and the demoscene.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

12_throw_away · 2024-01 · strong rec

So then I'm going to post my favorite 4k [1], which even if you ignore the file size, is just a very cool use of fractals. [1] [VIDEO]

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xal · 2013-04 · rec

Sadly, I don't have any of my own work anymore, although I'm sure I could write out a few procedural texture generators from top of my head. Luckily, the demo scene has collectively decided to go back and open source much of it's best work recently: [LINK] The most recent 4ks are nothing short of stunning: [VIDEO]

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sp332 · 2012-05 · reference

This one? [VIDEO] It was uploaded in 2048x1526 resolution, so anything less than that will be downsampled by Youtube.

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userbinator · 2016-05 · reference

I almost read the title as about rendering it in a 4KB binary - realtime fractal rendering is a pretty common effect in the demoscene and definitely doable in that size category. Here are some examples: [VIDEO] [LINK] [LINK]

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titzer · 2017-02 · reference

I understand your argument, but even then I don't think it's quite right; there is lots of room to improve on the size of a webpage vs its rendered pixels on the screen, even with the fancy fonts and gradients and animations. I still don't believe it's really megabytes. Have you seen 4k demo contests, btw? [VIDEO]

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Bayart · 2022-02 · reference

Related to that, people have started using old procedural generation tricks to store "large" amounts of data on-chain. For example, as far as I understand it, Aavegotchi [1] stores base layer SVGs, metadata and functions to use these and render the actual end-product at view-time. Blockchain constraints are eerily reminiscent of the demoscene [2][3][4] (just using the opportunity to share stuff I like, don't mind it). [1]: [LINK] [2]: [LINK] [3]: [LINK] [4]: [VIDEO]

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