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[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15

[TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15

TASVideosChannel
1 HN recommenders · discussed 2013–2013
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About this video

A tool-assisted speedrun of Pokemon Yellow on Game Boy Color that uses glitches and frame-precise inputs to make the game execute an arbitrary program. It was later obsoleted by an improved run.

Why it appears in the archive

HN cites it as a showcase of memory-corruption exploits achievable using only normal controller inputs, often alongside other arbitrary-code-execution speedruns.

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From the Hacker News discussion

Shish2k · 2013-10 · strong rec

One of my favourites; not technically a speed run, but a festival of glitches being used to corrupt memory in a very specific way, using only the regular gameboy inputs :) [VIDEO]

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mlex · 2013-03 · reference

There's a Pokemon Yellow run which finishes the game in under a minute, without leaving the starting room: [LINK] There's also a run where someone executes arbitrary code in Pokemon Yellow: [VIDEO]

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comex · 2013-12 · reference

These sorts of "exploits" have also been used in Pokemon and other games for extremely fast tool-assisted speedruns: [VIDEO] (Pokemon Yellow) [LINK] (Super Mario World) [LINK] (EarthBound)

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chilldream · 2013-12 · reference

It's neat how many glitches people have found in these particular games. A couple other Pokemon "arbitrary code" hacks (in the Yellow version): [VIDEO] (Pi day celebration) [LINK] (proof-of-concept for a clojure-to-pokemon-to-assembly compiler) A "normal" playthrough in which the author shows off various glitches (most without any kind of cheat device): [LINK]

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