
Live ClojureScript Game Editor
About this video
A five-minute demo of a live ClojureScript game editor by Chris Granger. It is based on Bret Victor's demo from the Inventing on Principle talk, with code changes reflected instantly in the running game.
Why it appears in the archive
Cited as an early example of live coding applied beyond debugging, and as precursor to Light Table.
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From the Hacker News discussion
I like interactive, but it seems to work well only if you can simulate the commandline well enough in the browser (like Codecademy does). If you do anything advanced, it has to be done really well. These are couple of good examples: [LINK] [VIDEO]
Read original comment ↗I also made a ClojureScript version of Bret Victor's interactive editor applied to game development: [LINK] Video here: [VIDEO]
Read original comment ↗Hmm. I work with Eclipse a lot, but this is not just visual. Maybe I use something different but the way of organizing your methods on screen and the actual live coding I don't have in Eclipse. We're not talking 'debug' here; we're talking live coding. Did you check videos like: [VIDEO] If you can do that with Eclipse & Android, please tell me how because then I have been stupid (which is very possible: I haven't changed my toolchain in a while).
Read original comment ↗"Of course ..." is that really true though? From the very beginning, the very first demo, Chris Granger mentions that he got inspired by Bret Victor's Inventing on Principle demo. He mentions it in the first blog post as well :p No mentions of smalltalk Chris Granger's first video on LightTable: [VIDEO] Chris Granger's first blog post on LightTable: [LINK]
Read original comment ↗