
We Play Doom With John Romero
About this video
IGN plays through the first episode of the original Doom with its creator John Romero providing commentary. Romero shares stories, design secrets and behind-the-scenes details about the levels, including E1M1.
Why it appears in the archive
HN commenters point to it as a fantastic developer commentary on how Doom's first episode was made.
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From the Hacker News discussion
The idea of a re-releasing a classic game with running commentary is interesting, but I can't imagine that there's much of an appeal for commentary during the gameplay. Conversely, I did enjoy watching "We Play Doom With John Romero" [VIDEO]
Read original comment ↗Yeah, John Romero explains that the famous e1m1 was the last level he designed for the original Doom, in this fantastic developer commentary he did for the game's first episode with IGN, for the game's 20th anniversary: [VIDEO] 'the classic horseshoe design' - show inaccessible teasers of later areas of the stage near the beginning to drive the player forward
Read original comment ↗All of the Daikatana and Ion Storm jokes aside, what Romero was able to achieve from a level-design perspective in 1993 with Doom, given that such an engine had never existed before, was pretty mind-boggling. I wish I had a chance to take game design classes with him now that he's a professor at my alma-mater (UC Santa Cruz), especially after seeing his walkthrough of Knee-Deep In The Dead on YouTube recently[0]. [0]: [VIDEO]
Read original comment ↗