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Mock Interview with Shawn McGrath

Mock Interview with Shawn McGrath

Molly Rocket
6 HN recommenders · discussed 2017–2023
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About this video

A live mock programmer interview in which Casey Muratori interviews game developer Shawn McGrath using a less confrontational format devised by Chris Hecker. It gets deep into technical details while showing how the candidate actually thinks and works.

Why it appears in the archive

HN cites it as the example of a better alternative to whiteboard and fizzbuzz-style interviews.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

jblow · 2017-01 · rec

It's not specific questions that are important so much as the process. You want the questions to be tailored to the candidate. See this example: [VIDEO]

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lj3 · 2017-03 · rec

I don't know why you're being downvoted. This is essentially what I suggest for an interview process and I'm not the only one. [VIDEO]

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zozbot123 · 2018-11 · rec

To any hiring managers that might be reading this, please watch this alternative method of interviewing: [VIDEO]

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yakubin · 2020-09 · rec

Casey Muratori showcased a new model of a programming interview here: [VIDEO] It shows to the interviewer how a given person works in a programming job, how they researched solutions to the problems they were faced with in the past etc.; as opposed to the usual exercises that have nothing to do with the job and won't really show you how well they will perform. It's also less confrontational which should put the interviewee at more ease.

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PainfullyNormal · 2022-08 · rec

There are ways of discovering if somebody can code without making them do fizzbuzz. This is a good process: [VIDEO]

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andai · 2023-12 · rec

This is great! I'm currently learning 2D graphics from scratch (making vector art software), can anyone recommend any related resources? I found this interview (one relevant bit at 29:55) very interesting. Shawn McGrath did the graphics code for the game N++ which is very vectory, so he found efficient ways to render it on a GPU. [VIDEO]

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