
Alpha Zero's "Immortal Zugzwang Game" against Stockfish
About this video
agadmator walks through a game in which DeepMind's AlphaZero beat Stockfish, ending in a famous zugzwang that leaves the engine helpless. He gives commentary on the moves.
Why it appears in the archive
HN recommends it as a striking, well-explained example of AlphaZero's play and of zugzwang.
AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.
From the Hacker News discussion
A great example I love showing people is Alpha Zero's infamous "Immortal Zugzwang Game" against Stockfish [0]. Stockfish gets utterly annihilated in a trap that seemingly springs out of nowhere, though of course the reality is that Alpha Zero was actually really in control the entire time. [0] [VIDEO]
Read original comment ↗Anyone who's interested to see how brilliant AlphaZero played against the best chess computer (then), with solid explanations: [VIDEO]
Read original comment ↗Here’s a chess stackexchange of positions that stump engines [LINK] It basically comes down to “ideas that are rare enough that they were never programmed into a chess engine”. Blockades or positions where no progress is possible are a common theme. Engines will often keep tree searching where a human sees an obvious repeating pattern. Here’s also an example where 2 engines are playing, and deep mind finds a move that I think would be obvious to most grandmasters, yet stockfish misses it [VIDEO] That being said, I’m not sure that this necessarily correlates with brilliancy. There are a few of these that I would probably get in classical time and I’m not a particularly brilliant player.
Read original comment ↗