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Facebook's Prototype VR Face Tracking Got Even Better

Facebook's Prototype VR Face Tracking Got Even Better

UploadVR
1 HN recommenders · discussed 2020–2022
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About this video

UploadVR covers a Facebook Reality Labs prototype that tracks facial expressions using cameras mounted in a VR headset. The updated version captures subtle micro-expressions for realistic avatars.

Why it appears in the archive

Pointed to in metaverse and VR threads as proof that realtime photorealistic face tracking from headset cameras is coming.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

josephg · 2021-09 · strong rec

> The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. The oculus team put together a seriously jawdropping demo of facial tracking using a few cameras in a headset, combined with a lot of AI. The prototype was from a couple years ago. I can't wait until it makes it into commercial headsets. I wonder what the hold up is? Well worth a look if you haven't seen it: [VIDEO]

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jp555 · 2020-08 · reference

It will ( [VIDEO] ), and VR already conveys MUCH more of the micro-interactions of being with people that we are unknowingly blind to in Zoom meetings, which is one reason Zoom meetings are so draining.

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baby · 2021-08 · reference

I don't think they don't understand it, they understand incremental improvements. Whatever you're talking about is coming: [VIDEO]

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roveo · 2021-11 · reference

There are algos that reconstruct photorealistic 3D facial expressions from headset cameras in realtime. [VIDEO]

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microjim · 2022-03 · reference

Title should be amended to something like 'Face-to-face, rather than shoulder-to-shoulder, enhances learning, innovation.' For a high quality face-to-face remote experience, I expect we'll start to see really impressive consumer ready technology announced soon. See what Facebook have been doing with cameras mounted in VR headsets [1] or Google's Project Starline [2]. That said, when we're doing this much transformation and synthesis of the raw data to achieve high-fidelity telepresence, are we going to have issues trusting it? [1] [VIDEO] [2] [LINK]

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