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Oculus Connect 2: Live Coding Session with John Carmack

Oculus Connect 2: Live Coding Session with John Carmack

Meta VR
3 HN recommenders · discussed 2016–2023
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About this video

John Carmack live-codes a simple VR application at Oculus Connect 2 using a Racket-based environment for rapid development and deployment on Gear VR.

Why it appears in the archive

Cited for watching Carmack code fluently and for the fast iteration cycle of Racket-based VR scripting.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

pera · 2017-08 · strong rec

Actually I really like the format of your presentations: just yesterday I watched your live coding session with vrscript ( [VIDEO] ) and it was fantastic because, first, you were showing to your audience how to work with Racket (and some of the features in DrRacket), and second, you build from zero a demo in a very casual, easy going way. I honestly don't think that a standard slide-based presentation would have been better in any way...

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khrm · 2016-05 · rec

Checkout the VR script by John Carmack [VIDEO] It's on racket (scheme dialect). There are no language which can make you more efficient. But some languages open your mind. Just read SICP and find out what makes language EPIC. Many big projects are in Php. But surely no one would claim that it makes php "the EPIC" or even great.

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staunch · 2019-05 · rec

He also did a live coding demo showing off this VR scripting concept. Having such a fast iteration cycle is very compelling. Hopefully at least some Javascript version of this will exist, even though this seems like a perfect application for a Lisp. [VIDEO] I wish he did live coding. Jonathan Blow's Twitch channel (naysayer88) is very compelling. Carmack's would be as well.

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jknoepfler · 2017-11 · reference

> On a more general note, I am still waiting for the world to fall for lisp in general. Gah, aren't we all? Watching John Carmack push Scheme for the Oculus Rift 2 [ [VIDEO] ] made me feel like something was right in the universe.

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tosh · 2019-05 · reference

related: live coding session from Oculus Connect 2 (in 2015): [VIDEO] previous discussions on the live coding session: [LINK] (2016) [LINK] (2015)

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jambutters · 2019-05 · reference

John wanted racket to be the main scripting language for vr apps that are lightweight and don't need a lot of horsepower. [VIDEO]

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minikomi · 2020-01 · reference

Sounds like you're remembering John Carmack developing VR using racket: [VIDEO] edit: Also check Arcadia for Clojure: [LINK] And developing flappy bird in clojurescript (canonical figwheel example): [LINK]

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jierenchen · 2020-05 · reference

This is exceptionally cool. Thanks for sharing and building! When I'm using Sketch or Movie Maker or Logic or some other GUI-based >>x<< editing tool, the thing that keeps going through my head is: "Dammit I wish I had the abstraction tools that I have as a programmer. It would literally make this task 100x faster." To me Ronin is some strong validation that all these editing tools would be much improved by a human-readable and programmable intermediate representation of what you're doing with the GUI. The GUI is just an editor for modifying this representation. John Carmack did some work when he was at Oculus on something like this for VR: - [VIDEO] These ideas are all in their infancy, but really excited to see people starting to make moves in this field. Thanks again!

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