Good videos, with context.
Superpositions, Sudoku, the Wave Function Collapse algorithm.

Superpositions, Sudoku, the Wave Function Collapse algorithm.

Martin Donald
3 HN recommenders · discussed 2021–2022
Open YouTube ↗

About this video

Martin Donald explains the Wave Function Collapse algorithm using Sudoku-like constraint solving and shows how he implemented it with Blender and Godot. It links demos and reference articles.

Why it appears in the archive

Commenters recommend it as the clearest way to understand WFC, especially in threads about Townscaper and tiled content generation.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

V__ · 2022-06 · strong rec

I didn't know about wave collapse functions before stumbling about Townscaper. Still, I found them hard to understand until I found this video by Martin Donald: [VIDEO] Now, I'm just looking for a use-case to implement them myself sometime.

Read original comment ↗
t8y · 2021-12 · rec

This uses the "wave function collapse" algorithm. Oskar Stalberg also made a great demo of how it works[0], but it might not make sense just from that. Martin Donald made a really nice youtube video on how it works[1]. The name "wave function collapse" can be off putting but it's pretty straightforward, and an algorithm that can come in handy for many uses both in game development and just general software development. I'm actually procrastinating on HN from working on a GPU parallelised version that can generate millions of positions every frame. In Townscaper you can actually see that the algorithm runs quite slow and lags behind the players input, there's just a bunch of animation to hide it. I'm hoping to eventually get a version that can run in log2(mapsize) time. [0] [LINK] [1] [VIDEO]

Read original comment ↗
orls · 2022-05 · rec

Not OP, but I happened to see a good video on this recently: [VIDEO] In short, it’s an algorithm for procedural generation of tiled content, like 2d/3d game maps.

Read original comment ↗
ItsMonkk · 2022-01 · reference

I was inspired by Nicky Case[0], but independently recently reached the same conclusion as you have here. In March of 2020 when the pandemic was first hitting the US, before there was an official lock-down, and before any company wide announcement, and without any communication, my entire team had come in on a Friday, and my entire team had stayed home on the Monday. In essence, there was enough information that occurred over the weekend for the wave function to collapse[1]. That's what we're after - if you can illuminate the future in such a way that any other option is no longer an option. I've got no game-dev experience, so the journey will be long, but I think we're on the right track. [0]: [LINK] [1]: [VIDEO]

Read original comment ↗