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John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309

Lex Fridman
3 HN recommenders · discussed 2022–2024
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About this video

A five-hour Lex Fridman interview with John Carmack covering Doom, Quake, VR, AGI, programming, games and rockets.

Why it appears in the archive

HN mines it for Carmack's views on AGI, debuggers, tooling and the metaverse, and recommends it as worth the full length.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

kken · 2022-08 · rec

The interview with Lex Fridman that he was referring to: [VIDEO] The entire video is worth viewing, an impressive 5:15h!

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joblazny · 2023-03 · rec

Lex Fridman. He does long form interviews (~4 hours) on more than just tech, and all of the guests he interviews are fascinating. He simultaneously approaches his interviews from a scientific background (MIT AI lecturer) and a love for humanity. If you like tech, one episode I'd like to recommend is episode #309 with John Carmack. [VIDEO]

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fernandotakai · 2023-07 · rec

link for people that want to watch it: [VIDEO] i would also recommend another two of his interviews: Todd Howard [LINK] Guido van Rossun [LINK]

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mikewarot · 2022-08 · reference

Carmack says he wasn't the first to find it[1], and the other person had "done that somewhat before" [1] [VIDEO]

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pengaru · 2022-08 · reference

Lately I've been wondering if the army of 100% remote folks realize their shift to entirely virtualized interactions creates opportunity for AIs to compete on equal grounds. An AI assistant won't be taking your place in the office anytime soon. But the writing's on the wall for AI assistants to start appearing in your Zoom meetings [0]. Once they can churn out code 24x7 without eating or sleeping, glwt. [0] [VIDEO]

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vlod · 2022-08 · reference

John Carmack's view [0] on debuggers (from Lex Fridman Podcast podcast video) TLDR: He doesn't understand why a lot of SV big-tech companies are hostile to debuggers. [0] [VIDEO]

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flat-pluto · 2022-08 · reference

I was listening to the Lex Fridman interview of John Carmack[1] the other day and find myself agreeing with Carmack. Essentially, building the metaverse is insanely difficult but also desirable for a variety of reasons. I'm glad that someone (sucks that it is FB) is investing heavily into the R&D to make it a reality. As for the new avatar, it's just the first draft so to speak. Given the talent at Reality Labs, I'm certain that things will look much better a few years from now. People often have this vision of what VR/AR should look like and will be disappointed that v1.0 does not live up to those expectations. As long as incremental progress is made, it will compound over time and eventually we'll get there. [1] [VIDEO]

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poszlem · 2022-10 · reference

This is something I've been thinking about a lot recently, especially since listening to John Carmack interview ( [VIDEO] ) and him saying that almost nobody uses IDEs at Meta. I think it is totally possible to be (even very) productive in VIM. I do think, though, that a person who is productive in VIM would be more productive if he used a proper IDE. This is my experience after I had been using VIM for about 10 years and switched to an IntelliJ IDE (and actually learned it) (This, of course, assumes that there is a proper IDE for your language)

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