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How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

How Myst Almost Couldn't Run on CD-ROM | War Stories | Ars Technica

Ars Technica
4 HN recommenders · discussed 2020–2024
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About this video

Myst co-creator Rand Miller recounts how the HyperCard-built game struggled to run on 1x CD-ROM drives. He and his brother Robyn compressed image and audio data heavily to get acceptable performance. Part of Ars Technica's War Stories series.

Why it appears in the archive

HN commenters point to it as the first-person story of how Myst grew out of HyperCard and fit on CD-ROM, especially in threads about HyperCard and retro game constraints.

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From the Hacker News discussion

nodesocket · 2020-03 · strong rec

Related, the video How Myst Almost Couldn't Run on CD-ROM[1] is actually more fascinating and entertaining in my opinion. [1] [VIDEO]

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anonsivalley652 · 2020-02 · rec

The game Myst was originally written in HC, and a game engine (Mohawk) had to be written for Windows to provide similar functionality in order to port it. There's a documentary about it: [VIDEO] Definitely one of the rare indie game success stories. They really poured themselves into making it as awesome and expansive as technology would allow. IIRC, they're still writing games for fun.

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clusmore · 2023-01 · rec

If you want to hear more about this from the man himself, Rand Miller has a great video with Ars Technica: [VIDEO] And extended edition: [LINK]

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rideontime · 2023-07 · rec

CD-ROM didn't make Myst a no-brainer, as Rand Miller discusses in this excellent Ars Technica piece: [VIDEO] More info in the extended cut starting at this timestamp: [LINK]

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gdubs · 2020-04 · reference

I love the artistry and creativity around the HyperCard community. Years ago I stumbled on this (wonderfully dorky) episode of Computer Chronicles, that focuses on HyperCard: [LINK] I love how the used-car salesman created his own application to help potential buyers find the right car. This was truly the “bicycle of the mind” era for computing; the user base was fairly self-selected, and people wanted to take full advantage of this new tool. [1]. The range of HyperCard was pretty amazing — famously, Myst was originally created with it: [VIDEO] 1: [LINK]

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gwab · 2024-06 · reference

One of the creators of Myst (Rand Miller) credited the original game with being why he got into game development in the first place [1] Myst inspired many people to go into computer science and game development as well, so it's interesting to see how much of a snowball effect this Lunar Lander game had [1] [VIDEO]

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