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How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

How Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars Technica

Ars Technica
2 HN recommenders · discussed 2020–2026
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About this video

Westwood Studios co-founder Louis Castle talks about how pathfinding was solved in Command & Conquer: Tiberian Sun, in an Ars Technica War Stories episode. It also touches on other challenges in Westwood's RTS games.

Why it appears in the archive

HN commenters recommend it as an accessible, non-technical look at real game pathfinding problems from a developer who built them.

AI-generated summary and labels from the source dataset; verify important details against the video. Source & credits.

From the Hacker News discussion

imjasonmiller · 2020-05 · rec

With regard to pathfinding, there is this great video on some of their challenges at the time [1]. 1. [VIDEO]

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saithound · 2025-07 · rec

You're probably looking for something more detailed and implementation-focused, but Ars Technica had a series of 10 minute videos where they interviewed developers about technical challenges. E.g. they had one on pathfinding and CD video in second generation Westwood RTS games [1] [1] [VIDEO]

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huachimingo · 2021-08 · reference

Tangentially related, sometimes making a bot do mistakes is harder than making a correct bot.See Command and Conquer's pathfinding anecdote: [VIDEO]

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shoo · 2026-02 · reference

see also: "How Command & Conquer: Tiberian Sun Solved Pathfinding" (2019, non-technical, for a general audience) [VIDEO]

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